Competition Method : 5 vs. 5(Team Play, 5 players per team)
If one team has fewer than five eligible players present, it may choose to play with four players
The opposing team may choose to play 4 vs 5 or they may drop a player and play 4 vs 4.
If you do not have at least 4 eligible players presentwithin10 minutes after the scheduled match time, then the opposing team can request a forfeit without playing the match.
If the opposing team chooses to let you play after the 10minute period or with fewer than 4 players, they give up their right for a forfeit win.
Victory Condition: The first team to win 16 rounds is declared the winner. In first phase, all 30 rounds are played for standings purposes.
A coin toss by the in-game ref will determine starting sides, Counter-Terrorist or Terrorist.
In the case of a 15-15 tie after regulation, the following steps will be taken:
If the match is in the league stage, then the match will remain a tie and each team awarded 1 point.
If the match is in the knockout stage, then the match will have overtime. Overtime consists of 6 rounds with starting money of $10,000. Each team will play 3 rounds as Terrorist and 3 rounds as Counter-Terrorist. The team to win 4 rounds first, is declared the winner. In the case of another tie, the overtime will be repeated until a winner is declared.
Official Maps: De_Dust2,De_Inferno, De_Nuke, De_Train
Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of message mode1 by any member other than the team leader shall result in a warning. Other team members must only use team message(messagemode2), while in a match.
q GeneralGame Setting
Rounds:30 Rounds (Max rounds format): Each Team plays 15 rounds as Terrorists and 15rounds as Counter-Terrorists
RoundTime: 1 minute 45 seconds.
ApprovedGrenade Amounts Per Round
a) Flashbangs: 2
b) Grenades: 1
c) Smoke Grenades: 1
Any use of more than the approved amountof grenades by any player, will result in a warning, loss of round or evenmatch loss by forfeit.
ApprovedLaunch Option Commands
a) noforcemparms
b) noforcemaccel
c) noforcemspd
d) freq ***